coffeehedake
New Hunter
First off... Greetings & Salutes...
Starting my very first Boba, after reading these forums un-registered for over 2 years. Right now I am working from WizardofFlight's templates to build a rough Beta Stage bucket merely to fit to my noggin' and test various issues with the helmet.
While in the process of doing this, however, an interesting thought popped into my head, and I thought it wise to post it here for comments and discussion:
We have the dimensions of the buckets used in the film, plenty of source photos, and more collective talent on these boards than anyone could've imagined. Why not pool what we know about the parts of the armor, model each piece to scale, and create moldable prototypes using a stereolithography machine?
I realize I'm new here, and I shouldn't make too many waves, but I'd definately be willing to put in the man-hours to accurately model the 'hard parts' of the armor (i.e. not the fabric based parts) in 3D Studio MAX, Maya, Lightwave, or whatever, so long as someone could help in getting the most accurate measurements of each piece. (i.e. exact placement of dents, scratches, re-touches, damage repair, paint job alignment, etc). There is a local manufacturing facility not far from my residence that offers stereolithography prototyping (my father may also be able to get me access to one at the Jet Engine manufacturer he works at, I know they have one there for sure) as well as mold making, and assembly line manufacturing.
I'm not looking to make any money here, quite the opposite, I'm just trying to get the most accurate armor for the least money (probably just like everyone else, hehe). For the time being, I'm going to make a dozen or so buckets based from WOF's templates for tweaking and practice, the rest of my armor will probably go the same way. I'm aiming to build a suit as a Halloween custume, depending on how these go, I may get serious and contact Northeast Mold and Plastic Inc for pricing on prototyping.
What do you guys and gals think?
- CoffeeHedake
Starting my very first Boba, after reading these forums un-registered for over 2 years. Right now I am working from WizardofFlight's templates to build a rough Beta Stage bucket merely to fit to my noggin' and test various issues with the helmet.
While in the process of doing this, however, an interesting thought popped into my head, and I thought it wise to post it here for comments and discussion:
We have the dimensions of the buckets used in the film, plenty of source photos, and more collective talent on these boards than anyone could've imagined. Why not pool what we know about the parts of the armor, model each piece to scale, and create moldable prototypes using a stereolithography machine?
I realize I'm new here, and I shouldn't make too many waves, but I'd definately be willing to put in the man-hours to accurately model the 'hard parts' of the armor (i.e. not the fabric based parts) in 3D Studio MAX, Maya, Lightwave, or whatever, so long as someone could help in getting the most accurate measurements of each piece. (i.e. exact placement of dents, scratches, re-touches, damage repair, paint job alignment, etc). There is a local manufacturing facility not far from my residence that offers stereolithography prototyping (my father may also be able to get me access to one at the Jet Engine manufacturer he works at, I know they have one there for sure) as well as mold making, and assembly line manufacturing.
I'm not looking to make any money here, quite the opposite, I'm just trying to get the most accurate armor for the least money (probably just like everyone else, hehe). For the time being, I'm going to make a dozen or so buckets based from WOF's templates for tweaking and practice, the rest of my armor will probably go the same way. I'm aiming to build a suit as a Halloween custume, depending on how these go, I may get serious and contact Northeast Mold and Plastic Inc for pricing on prototyping.
What do you guys and gals think?
- CoffeeHedake