Topher
New Hunter
Hey all,
I have been lurking this community for quite sometime and only just now decided to join officially to join in some of the conversations and give some of my opinions.
My name is Topher and I have been a video game developer for 20 years specializing in character work. I teach this trade at a couple colleges in the Toronto area. Every year as part of my course I create a character to help the students keep pace and to demo the varying aspects of the job. This year, I decided to make my first Star Wars character. I always stayed away from the franchise in the past, something I was taught to do when I went to school ages ago. It only just recently occurred to me that I am now good enough to tackle some of these characters that I love and also, do them justice.
Like everyone else, I am loving the Mandalorian and can't wait for each new episode to air. So, I decided Din would be my project this September. A couple months out and I can show some of my progress and also discuss reference. I am attaching two files for your viewing pleasure. The first is the file containing the majority of completed and incomplete meshes used to create the character. The meshes in Dark grey are completed ones. Meshes that have been digitally painted and are game-ready. The lighter grey meshes are incomplete and still require some modelling, some painting, or some other work I haven't been able to complete yet. The second image is what the character mesh currently looks like in the game engine. (This is what you would see in game)
I have been leaning heavily on this community for reference as I create my meshes. From the photos in the Media section to seeing the gorgeous costumes and props the members have built. While I haven't made any costumes myself irl, I feel like I am doing so digitally.
I am currently Plugging away on Mando's blaster sidearm and I have been having a real hard time finding accurate reference. From what I can tell in the images taken from the Disney conference, what we are looking at is a stunt prop in the holster and it's construction is not machined. Maybe 3D printed. I have also found that many of the fan made props and 3D files are really incorrect. The grip is the dead giveaway. The shape of Mando's is highly modified from the Bergmann upon which is was based. Screen shots haven't been much help yet either as he is either holding the prop and thus concealing some of the detail or it is in his holster and even more obscured. I have a close friend working for the production of the show and he is trying to get me some photos, but they are very guarded with their toys as you can imagine.
Anyway, any help from anyone would be greatly appreciated in my endeavor to recreate Din.
I have been lurking this community for quite sometime and only just now decided to join officially to join in some of the conversations and give some of my opinions.
My name is Topher and I have been a video game developer for 20 years specializing in character work. I teach this trade at a couple colleges in the Toronto area. Every year as part of my course I create a character to help the students keep pace and to demo the varying aspects of the job. This year, I decided to make my first Star Wars character. I always stayed away from the franchise in the past, something I was taught to do when I went to school ages ago. It only just recently occurred to me that I am now good enough to tackle some of these characters that I love and also, do them justice.
Like everyone else, I am loving the Mandalorian and can't wait for each new episode to air. So, I decided Din would be my project this September. A couple months out and I can show some of my progress and also discuss reference. I am attaching two files for your viewing pleasure. The first is the file containing the majority of completed and incomplete meshes used to create the character. The meshes in Dark grey are completed ones. Meshes that have been digitally painted and are game-ready. The lighter grey meshes are incomplete and still require some modelling, some painting, or some other work I haven't been able to complete yet. The second image is what the character mesh currently looks like in the game engine. (This is what you would see in game)
I have been leaning heavily on this community for reference as I create my meshes. From the photos in the Media section to seeing the gorgeous costumes and props the members have built. While I haven't made any costumes myself irl, I feel like I am doing so digitally.
I am currently Plugging away on Mando's blaster sidearm and I have been having a real hard time finding accurate reference. From what I can tell in the images taken from the Disney conference, what we are looking at is a stunt prop in the holster and it's construction is not machined. Maybe 3D printed. I have also found that many of the fan made props and 3D files are really incorrect. The grip is the dead giveaway. The shape of Mando's is highly modified from the Bergmann upon which is was based. Screen shots haven't been much help yet either as he is either holding the prop and thus concealing some of the detail or it is in his holster and even more obscured. I have a close friend working for the production of the show and he is trying to get me some photos, but they are very guarded with their toys as you can imagine.
Anyway, any help from anyone would be greatly appreciated in my endeavor to recreate Din.