BuckTheMando
New Hunter
Hi all. Been playing with photogrammetry a lot lately, and have managed to create a semi clear scan of the ROTJ helmet (from the exhibition photos)
This was not easy, nearly a dozen dadgum attempts, and the surface is quite bumpy (pretty unavoidable with photogrammetry, especially when using exhibit pics)





As you can see, it's great for the general shape, at least good for Dented ST, which can be converted to ROTJ, the ROTJ scratches are nowhere to be seen on this scan, which is expected. The dent didn't turn out great, but I'm confident I can sculpt an accurate one in Blender Sculpt
The neat thing is, it's textured, which really helps identify details that aren't super clear in the mesh alone, so I'm sure I can create something good out of this.
Another neat thing, the BF2015 model (also made from 3D scanning) is 1:1 scaled, so I can use that to scale my scan, as well as fill in the dome gap)
The only thing I'm not looking forward to is sculpting the scratches, which I'll be doing by hand on a resin print of the final model. It's just tricky spotting them all under the paint job, if anyone could help with that, it would be greatly appreciated.
I'll keep this thread updated as I create my sculpt.
This was not easy, nearly a dozen dadgum attempts, and the surface is quite bumpy (pretty unavoidable with photogrammetry, especially when using exhibit pics)





As you can see, it's great for the general shape, at least good for Dented ST, which can be converted to ROTJ, the ROTJ scratches are nowhere to be seen on this scan, which is expected. The dent didn't turn out great, but I'm confident I can sculpt an accurate one in Blender Sculpt
The neat thing is, it's textured, which really helps identify details that aren't super clear in the mesh alone, so I'm sure I can create something good out of this.
Another neat thing, the BF2015 model (also made from 3D scanning) is 1:1 scaled, so I can use that to scale my scan, as well as fill in the dome gap)
The only thing I'm not looking forward to is sculpting the scratches, which I'll be doing by hand on a resin print of the final model. It's just tricky spotting them all under the paint job, if anyone could help with that, it would be greatly appreciated.
I'll keep this thread updated as I create my sculpt.
Last edited:









