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Continuing on with reworking some files.  I decided to work on a high poly Helmet.  Again looking to Rafalfett products as the foundation of these efforts. 


I reinforced the ring around the inside and thickened the connection from the dome around the back.  Thickened the helmet slightly overall, increased poly count and smoothed out the outside and inside.  I then added the key on the left mandible.


There are three versions available.  Once is simply smoothed, another with damage added a last one with a bulge.  I'm not sure of the damage accuracy but it is difficult to recreate in Meshmixer.  Again I'm not a professional just having fun.  If you want to change it there is a clean version to use that you can add your own damage or do some post processing.


Helmet Files


[ATTACH=full]221159[/ATTACH]

[ATTACH=full]221160[/ATTACH]


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