Personally I kinda like not having to group. Grouping IMO, is fine to do an instance etc.. but just questing to get levels etc... shouldn't require spending an hour trying to get sufficient people to agree to go along with you. Now this being a new game and everyone being around same stage, this shouldn't be a problem right off, but on established games like WOW, getting someone to help you with a quest that requires fighting off 8 waves of 6 enemies and then a boss, while you're playing a priest is just aggravating, City of Heroes is a GREAT example of this. To get anywhere above lvl 8 you HAD to groups because every single quest required you to run headlong into an entire building of enemies. Pus COH/COV just sucked a big one in every aspect but still.
In SWTOR what I'm looking for is the following:
1. Good story: Galaxies started off pretty cool, you got to interact with Fett and do missions for your respective side, and then all the sudden you're fighting insect/killick aliens for no reason, and to finish it off you go to their "hive" fight a ton of them and that's the end of the story, blech!
2. Good graphics: Cause let's face it a great story with poor graphics is about as fun as a root canal.
3. Game Play: A: This is where I begin to have an issue with WOW. After a while you have so many abilities to use your entire screen is completely filled with action buttons, making it almost impossible to find the right ones when you REALLY need them unless you have aliases set up. Give me about 10 good abilities, the new more powerful overrides the last and be done with it. I don't NEED an "common attack" button, right clicking does that for me so why waste that space? Do I "really need" 8 different versions of heal, stealth, stun? Give me one, but lower the recast time, that way I don't have to have 8 different stun spells just so I can keep my traget stunned long enough that I can stab him with my sword.
B: Let's stop with the even across the board idea, Galaxies was made horrible by this. The commandos were owning, and everyone complained, now we have dancer out battling the commando, which IMO is horsecrap. WOW is bad about this too, if you wanna run around and be a combat god, stop playing healing classes. You want to heal, don't play a warrior. Every class SHOULD be almost instant death to some classes yet get owned by that same class in another aspect. Again for an example Galaxies. Commandos should NEVER get beat at long range blaster fights, their training makes them that good, UNLESS faced with a Jedi who can deflect them back at them, etc... AT NO time should a entertainer outfight a commando, the character is an entertainer not a fighter, that alone in a fight should put them at a severe disadvantage, and why the hell the entertainer would ever need the knowledge to wear powered armor is beyond me, and imo was done so simply because you had people playing as entertainers crying because they couldn't go and stomp a rancor. However, when faced with the task of subterfuge the entertainer should be able to get items at far cheaper prices due to their "knowing people" where a big commando in big bad armor would just frighten them. I'm just sick of people crying until them devs make the entire game the same except different races. Again WOW is guilty of this. And as an aside, on the new WOW expansion why the hell would a race of werewolves align with the Alliance? Aren't they more likely to be members of the horde? It's because the alliance members are crying because they have humans, midgets, slightly smaller midgets, or weird blue people to play and nothing "cool" so Blizzard has decided common sense be damned let's put the flesh eating monsters on the good guy team.
There's more but this post is long enough as is.