3D model

PKT

New Hunter
Hi everyone!

First time posting here, though I have been lurking for years!

I first started on a 3D model in 2008, but it was rough, and had issues.

My goal of this thread is to make an as detailed, and true to the original, 3D model of the helmet as my abilities permits.
If I am successful, I want to share the 3D model, so that anyone with access to a 3D printer, can print their own :).


This is what I have done so far:

I took 126 screenshots/frames manually from the spin around here.
And saved the frames as individual images.
Folder screenshot.jpg
I then imported the pictures into a software to make a point cloud:
Points.jpg
Dense cloud:
Dense cloud.jpg
Then a 3d model:
Textured.jpg

I then imported this model into my 3D modelling software to clean up:
Agisoft model0002.jpgAgisoft model0003.jpgAgisoft model0005.jpgAgisoft model0006.jpgAgisoft model0000.jpgAgisoft model0001.jpg

As you all can see, this model has holes, the rangefinder is missing, and it is very rough in general.
BUT I never intended to use this model as a finished result, but as aid to get the proportions right.

I will now start to model a clean mesh on top of this model.

Wish me luck!
 
Ah, that is nice!
I want to try and add all the scratches as well. And I intend to share the 3D model with the community, for free :)
But thanks for sharing. I can now learn a lot from RafalFett's model!
 
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Wow! I really like your approach regarding the helmet. I would love to try this route. In which program you did that cloud to 3D model?

I would strongly encourage you to continue with your work as it is already outstanding, even at this stage. Keep up the great work!
 
Thanks man! The point cloud calculation is done in a software called Agisoft PhotoScan. I am doing the manual modelling in 3d studio max. I might do the dent and scratches in Zbrush later. One step at the time though :)
 
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Thanks for the motivating comments guys!
I have been ill for a couple of days, and havent been able to do any work on the model.. SUCKS!
But I am good to go again now. I hope to be posting an update very soon.
 
Why do you use such a little ammount of polygons? One would think that if you're going with all that picture-perfect 3d model you would want higher definition.
 
Thanks shenphong!

@VIAPRE I understand your concern, but it is easier to get a good result if you start of with a low polygon count, then add more and more polys as the model takes shape.
It would be almost impossible to get a clean looking model, if I started with the end result polygon count.
04.jpg
 
I see!
Nice, I don't know how to model meshes :/
I study architecture and had 3d printed but I model on Rhinoceros with curves and then transform to mesh and export to .STL
What program do you use?
 
It looks good so far! I would recommend to use heavily the images from the Gallery to double check each and every detail. For example the ear platform extensions should not be that raised as in your model and the rear keyhole should be wider:
Helmet Comparison.jpg
 
@RafalFett Thanks man for taking the time to look closely at my work so far :)

I guess the point cloud software was not as accurate as I thought. At least now with the reference photos I used.. As I have only made the mesh on top of the calculated model I got from the software.

I have addressed the parts you pointed out.
07.jpg
I am constantly working to improve the topology as well :)
06.jpg
 
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