Well, I'd imagine we'll be getting some quality photos taken of this helmet sometime today/this weekend. The lighting in that convention center looks like a withering closet lamp.
It'll be interesting to see how it'll be fabricated on a large production scale. The industry has come a long way with replicating stencil work. That "extra" touch (such as Special Edition damage, nicks, scrapes, blemishes, etc) may have to be added by the customer, if desired.
I think the most sought after feature of this helmet is the fact that not only is it a 1:1 scale dead-ringer to the original ESB helmet, but key physical imperfections (such as the cracked ridge and cheek bulge) are present, including the subtle brow distortion. All of the "wonky" disproportions are there, and that's because of the fact that they 3D scanned the actual ESB hero from the archives. You couldn't POSSIBLY achieve that level of detail in a fan-sculpted casting, no matter how much you tinkered with your mold.
The ANOVOS panel at Celebration showed a few slides of the jetpack, and how some of the "wonky" features will be kept to keep true to the screen-used prop. This is huge for this community; we're finally getting direct proportions of the ACTUAL armor, not years of guesswork and revisions.