BH1053
Hunter
Well so far I have learned about polygon and nurb modeling, texturing using hypershade, hierarchies and dependencies, polygonal texturing and creating a skeleton for the characters. I'm starting on skinning, blend shapes, inverse kinematics, rigging and animation next. So far it is a lot of fun!!!!!!
I love animation and 3D modeling; it has been my dream to do this and now I have the opertunity with my acceptence into the School of Communication Arts! (FYI I havent started school yet) We are moving in case I have to sacrafice my job for school, thats how bad I want this! If I could just get a game studio to pay me $35K a year for an intership life would be great! lol