Page 1 of 3 123 LastLast
Subscribe
  1. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 2:48 AM - Bossk Progress Thread #1

    Finally got some pictures to show progress.

    I haven't sculpted much reptilian scale detail into these at all yet, but I just wanted to get the basic form down before I put all kinds of tiny detail into it.
    After reviewing reference pictures I plan to give the middle claw a more triangular shape like the ESB claw should be.

    Feel free to post comments, criticism, or constructive criticism.

    -=QuinN!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	bossk arm.jpg 
Views:	1339 
Size:	29.9 KB 
ID:	15446   Click image for larger version. 

Name:	bossk arm 2.jpg 
Views:	1299 
Size:	27.1 KB 
ID:	15447   Click image for larger version. 

Name:	bossk arm 3.jpg 
Views:	1281 
Size:	31.8 KB 
ID:	15448  

    Click image for larger version. 

Name:	bossk arm 4.jpg 
Views:	1277 
Size:	29.5 KB 
ID:	15449  
  2. mandalore697's Avatar
    Member Since
    Dec 2004
    Posts
    956
    Feb 5, 2007, 3:47 AM - Re: Bossk Progress Thread #2

    That is awesome! Can't wait to see how this progesses
  3. Ronin677's Avatar
    Member Since
    Oct 2005
    Posts
    1,903
    Feb 5, 2007, 4:41 AM - Re: Bossk Progress Thread #3

    Thats excellent Quinn.

    what do you plan to make the final products from?
  4. Benkenove's Avatar
    Member Since
    Apr 2004
    Posts
    468
    Feb 5, 2007, 5:57 AM - Re: Bossk Progress Thread #4

    Amazing work !!! I love it, I'm dieing to see it finished...

    Are you planning to make the feet and head ??? (I think the most hard to match would be the head... I havent seen any great head so far).

    Also... what will be the final material ?

    Very well done !!!
  5. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 9:03 AM - Re: Bossk Progress Thread #5

    Quote Ronin677 said: View Post
    Thats excellent Quinn.

    what do you plan to make the final products from?

    It'd be great if I could make them up in foam latex, but I don't know if I can do this as I don't own an injection gun myself. I've used it before with great results, for a puppet class at school I sculpted a Labyrinth style creature and made the final product foam latex. The guns were supplied by the instructor so I wouldn't have access to them now. The puppet was great though, real life like, and it had a full wire armiture inside for posing.

    I really like that stuff, but if I end up not using it I will probably go with a brush on latex or use one of smooth-on life casting rubbers.


    -=QuinN!
  6. Grizzly's Avatar
    Member Since
    Oct 2006
    Posts
    112
    Feb 5, 2007, 9:06 AM - Re: Bossk Progress Thread #6

    man this is gunna be awsome i cant wait to c more progress
  7. BobaFettDaddy's Avatar
    Member Since
    Feb 2005
    Posts
    64
    Feb 5, 2007, 9:53 AM - Re: Bossk Progress Thread #7

    I was just thinking the other day about what new costume I wanted to do. I thought: "Bossk would be cool, but how would I do it?" Wow. You have done an incredible job on the forearm and hand. I'll be watching this thread closely.
  8. tubachris85x's Avatar
    Member Since
    Mar 2006
    Posts
    2,944
    Feb 5, 2007, 11:10 AM - Re: Bossk Progress Thread #8

    Hey, those hands are looking good. So when are ya gonna show me that phase 3 sculpt?

    -tubachris
  9. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 1:39 PM - Re: Bossk Progress Thread #9

    Quote tubachris85x said: View Post
    Hey, those hands are looking good. So when are ya gonna show me that phase 3 sculpt?

    -tubachris
    Once you finish your DT 8) . mmmm motivation
  10. cal196's Avatar
    Member Since
    Aug 2004
    Posts
    2,617
    Feb 5, 2007, 3:29 PM - Re: Bossk Progress Thread #10

    Are you just going to make the arms normal Length? It would be way way to hard to rig something up to move the hands I think, plus who would notice.
  11. tubachris85x's Avatar
    Member Since
    Mar 2006
    Posts
    2,944
    Feb 5, 2007, 3:36 PM - Re: Bossk Progress Thread #11

    Quote CombatBaby said: View Post
    Once you finish your DT 8) . mmmm motivation
    So Im gonna have to wait till about June to see your sculpt? Come on!


    -tubachris
  12. Jango's kid's Avatar
    Member Since
    Nov 2002
    Posts
    2,517
    Feb 5, 2007, 4:26 PM - Re: Bossk Progress Thread #12

    That is sweet!!!!!!! Like a few others have mentioed, I had thought about trying to do a bossk as well, but had no idea where to start!!!! Looks like you are off to a fantastic start there!!!! Can't wait to see more....especially the head!!!
    D
  13. I helped at SDCC '08 MandalorFett's Avatar
    Member Since
    Nov 2005
    Posts
    2,738
    Feb 5, 2007, 4:37 PM - Re: Bossk Progress Thread #13

    Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.


  14. I helped at SDCC '08 MandalorFett's Avatar
    Member Since
    Nov 2005
    Posts
    2,738
    Feb 5, 2007, 4:47 PM - Re: Bossk Progress Thread #14

    Here's a pic of what I'm describing.
  15. hapajedi's Avatar
    Member Since
    Sep 2006
    Posts
    330
    Feb 5, 2007, 5:15 PM - Re: Bossk Progress Thread #15

    Heres the front and back of mine.

  16. Member Since
    Nov 2006
    Posts
    54
    Feb 5, 2007, 5:45 PM - Re: Bossk Progress Thread #16

    That costume from the Movie actually looks pretty unrealistic in the arms, maybe its just his posture or something. I have a feeling Lucas doubted this character (much like Fett) would ever really be noticed by fans. I think it would be cool if your costume took this movie prop setup and expanded it, making it look alot more "realistic" if you will. That head's gonna be tough to make thats for sure....
  17. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 9:46 PM - Re: Bossk Progress Thread #17

    Quote cal196 said: View Post
    Are you just going to make the arms normal Length? It would be way way to hard to rig something up to move the hands I think, plus who would notice.

    I life casted my forearms up to my wrist to start this sculpt off, so I'm hoping the final product fits well.

    Since there are only 3 digits on the claw to work with I'm hoping they won't look too goofy when my hands move inside

    -=QuinN!
  18. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 9:50 PM - Re: Bossk Progress Thread #18

    Quote MandalorFett said: View Post
    Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.


    Yeah, that's what I was talking about in my first post. I'm in the middle of a decision of accuracy vs. functionality. If I go exactly with the movie pics, it's going to be like an aquaman oven mit because I doubt the actor could move his fingers. I'm going to make the middle finger more of a triangle shape, but I might alter the digit lengths a little bit, so that anyone who puts these on can orientate their fingers into a 'spock' hand and be able to actually move in these things

    -=QuinN!
  19. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 10:20 PM - Re: Bossk Progress Thread #19

    How much more cowbell does it need?

    Seriously now, it's been bugging me last night about the shape of the middle digit and after seeing the other responses I needed to start fixing it. Still no detail in the forearm. I want to get everything smooth and set before I start some ridiculous scales. If I learned one thing from 5 semesters of drawing and anatomy it's that no matter how detailed something is, if the proportions are off it's going to look wrong.

    I think it's getting there.

    Post comments if you have them

    -=QuinN!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	bosskhand.jpg 
Views:	1134 
Size:	29.4 KB 
ID:	15462  
  20. SaxeCoburg's Avatar
    Member Since
    Oct 2004
    Posts
    863
    Feb 5, 2007, 10:40 PM - Re: Bossk Progress Thread #20

    It looks like agood start... from what I've noticed, it look slike the actor's hands don't even come to Bossk's wrist... Bossk has very long arms. Also I've always thought it looked like both the left and right Bossk arms were tha same. In other words, there would only be one mold and both the left and right are the same cast... anyway, just my 2 cents
  21. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 5, 2007, 11:05 PM - Re: Bossk Progress Thread #21

    Quote SaxeCoburg said: View Post
    It looks like agood start... from what I've noticed, it look slike the actor's hands don't even come to Bossk's wrist... Bossk has very long arms. Also I've always thought it looked like both the left and right Bossk arms were tha same. In other words, there would only be one mold and both the left and right are the same cast... anyway, just my 2 cents

    Now that I look at them, it's very possible. The end fingers don't have any definite pose to prove they are right or left.

    They were lazy with a lot of other things, like how many people believe only one shoulder bell mold existed for stormtroopers because of that curve on the end. If this is the case I may alter the hand to go either way, if no one would doubt the accuracy. No point in doing a run of these if people won't be happy with them.



    -=QuinN!
  22. Jango's kid's Avatar
    Member Since
    Nov 2002
    Posts
    2,517
    Feb 5, 2007, 11:32 PM - Re: Bossk Progress Thread #22

    I think you just about nailed it in the last pic there bro. Only thing I was wondering, are there slight "webs" , (like a frog) on the original hands??? In most pics, it almost seems as if there might be. I'm sitting here with my gentile giant bossk sculpt. This thing definately has webbing in between the fingers!!!! Just somethign to think about Again, looking awesome!!
    D
  23. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 6, 2007, 2:12 AM - Re: Bossk Progress Thread #23

    Quote Jango's kid said: View Post
    I think you just about nailed it in the last pic there bro. Only thing I was wondering, are there slight "webs" , (like a frog) on the original hands??? In most pics, it almost seems as if there might be. I'm sitting here with my gentile giant bossk sculpt. This thing definately has webbing in between the fingers!!!! Just somethign to think about Again, looking awesome!!
    D
    I do have some webbing in there now, hard to tell from a straight on picture. I will expand it once I even out the fingers. I'm thinking SaxeCoburg is onto something when he brought up the point that there might just me one hand design for both arms. I will probably go this route, simply because it gives me more time to put detail into the arm, than it would if I sculpted two seperately. Plus, it will keep the cost down, because I won't need two seperate molds (and any of use who make stuff know, silicone isn't that cheap)


    -=QuinN!
  24. cal196's Avatar
    Member Since
    Aug 2004
    Posts
    2,617
    Feb 6, 2007, 8:34 AM - Re: Bossk Progress Thread #24

    Quote CombatBaby said: View Post
    I life casted my forearms up to my wrist to start this sculpt off, so I'm hoping the final product fits well.

    Since there are only 3 digits on the claw to work with I'm hoping they won't look too goofy when my hands move inside

    -=QuinN!
    Ya I just meant where is arms are super long. The actors hands are in his forearm lol.
  25. CombatBaby's Avatar
    Member Since
    Jul 2005
    Posts
    2,345
    Feb 6, 2007, 12:29 PM - Re: Bossk Progress Thread #25

    Quote cal196 said: View Post
    Ya I just meant where is arms are super long. The actors hands are in his forearm lol.

    Maybe Bossk just suffers from inflamation in the wrists?