Bossk Bossk Progress Thread

CombatBaby

Well-Known Hunter
Finally got some pictures to show progress.

I haven't sculpted much reptilian scale detail into these at all yet, but I just wanted to get the basic form down before I put all kinds of tiny detail into it.
After reviewing reference pictures I plan to give the middle claw a more triangular shape like the ESB claw should be.

Feel free to post comments, criticism, or constructive criticism.

-=QuinN!

bossk arm.jpg


bossk arm 2.jpg


bossk arm 3.jpg


bossk arm 4.jpg
 
Amazing work !!! I love it, I'm dieing to see it finished...

Are you planning to make the feet and head ??? (I think the most hard to match would be the head... I havent seen any great head so far).

Also... what will be the final material ?

Very well done !!!
 
Thats excellent Quinn.

what do you plan to make the final products from?


It'd be great if I could make them up in foam latex, but I don't know if I can do this as I don't own an injection gun myself. I've used it before with great results, for a puppet class at school I sculpted a Labyrinth style creature and made the final product foam latex. The guns were supplied by the instructor so I wouldn't have access to them now. The puppet was great though, real life like, and it had a full wire armiture inside for posing.

I really like that stuff, but if I end up not using it I will probably go with a brush on latex or use one of smooth-on life casting rubbers.


-=QuinN!
 
I was just thinking the other day about what new costume I wanted to do. I thought: "Bossk would be cool, but how would I do it?" Wow. You have done an incredible job on the forearm and hand. I'll be watching this thread closely.
 
Are you just going to make the arms normal Length? It would be way way to hard to rig something up to move the hands I think, plus who would notice.
 
That is sweet!!!!!!! Like a few others have mentioed, I had thought about trying to do a bossk as well, but had no idea where to start!!!! Looks like you are off to a fantastic start there!!!! Can't wait to see more....especially the head!!!;)
D
 
Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.

(y)
 
That costume from the Movie actually looks pretty unrealistic in the arms, maybe its just his posture or something. I have a feeling Lucas doubted this character (much like Fett) would ever really be noticed by fans. I think it would be cool if your costume took this movie prop setup and expanded it, making it look alot more "realistic" if you will. That head's gonna be tough to make thats for sure....
 
Are you just going to make the arms normal Length? It would be way way to hard to rig something up to move the hands I think, plus who would notice.


I life casted my forearms up to my wrist to start this sculpt off, so I'm hoping the final product fits well.

Since there are only 3 digits on the claw to work with I'm hoping they won't look too goofy when my hands move inside

-=QuinN!
 
Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.

(y)

Yeah, that's what I was talking about in my first post. I'm in the middle of a decision of accuracy vs. functionality. If I go exactly with the movie pics, it's going to be like an aquaman oven mit because I doubt the actor could move his fingers. I'm going to make the middle finger more of a triangle shape, but I might alter the digit lengths a little bit, so that anyone who puts these on can orientate their fingers into a 'spock' hand and be able to actually move in these things

-=QuinN!
 
How much more cowbell does it need? :lol:

Seriously now, it's been bugging me last night about the shape of the middle digit and after seeing the other responses I needed to start fixing it. Still no detail in the forearm. I want to get everything smooth and set before I start some ridiculous scales. If I learned one thing from 5 semesters of drawing and anatomy it's that no matter how detailed something is, if the proportions are off it's going to look wrong.

I think it's getting there.

Post comments if you have them

-=QuinN!

bosskhand.jpg
 
It looks like agood start... from what I've noticed, it look slike the actor's hands don't even come to Bossk's wrist... Bossk has very long arms. Also I've always thought it looked like both the left and right Bossk arms were tha same. In other words, there would only be one mold and both the left and right are the same cast... anyway, just my 2 cents
 
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