May 5, 2010, 2:15 PM - Helmet HUD
Su Cuy'gar Vod
Does anyone know how much space there is between your eyes and the visor of a Mandalorian helmet?
I want to design a working HUD for one of these helmets but I don't know if there's enough space for the electronics.
May 5, 2010, 3:22 PM - Re: Helmet HUD
it varies from person to person. and on the helmet you're wearing. etc etc. kinda hard to give you an exact number.
May 5, 2010, 4:32 PM - Re: Helmet HUD
May 5, 2010, 7:07 PM - Re: Helmet HUD
Well let's say in your helmet, how much room would you say is between your eyes and your visor.
I'm thinking of coming up with something like this for the HUD screen
Last edited by Ruus; May 5, 2010 at 7:12 PM.
May 5, 2010, 9:57 PM - Re: Helmet HUD
well..... wouldn't that need a computer? and also. GRRRRRR.... you beat me to actually making a thread about this. I was hoping to use a simple projector that projects one simple image and a semi opaque visor and well I think you get it.
High Speed Low Drag
May 5, 2010, 10:38 PM - Re: Helmet HUD
May 5, 2010, 11:39 PM - Re: Helmet HUD
what do you mean why? about the computer? well you have to have some sort of computing system inorder for there to be something displayed on a moniter.
May 5, 2010, 11:52 PM - Re: Helmet HUD
As for the computer, I was thinking about a smart phone. It would probably involve some reprogramming and tampering but I bet it would work.
I'm working on a rough sketch right now and I will try to have it posted by tomorrow.
High Speed Low Drag
May 6, 2010, 12:00 AM - Re: Helmet HUD
No I mean Why would you want to or need a HUD no one else could see...I mean a working range finder is one thing a HUD is another.
May 6, 2010, 12:16 AM - Re: Helmet HUD
As another person said on origin of the dent, so boba can watch married with kids reruns while pretending to stand gaurd for jaba. lol
May 6, 2010, 12:21 AM - Re: Helmet HUD
Because if a real Mandalorian helmet existed it would have a HUD in it. And I think it would just plain be cool.
May 6, 2010, 12:41 AM - Re: Helmet HUD
High Speed Low Drag
May 6, 2010, 12:43 AM - Re: Helmet HUD
Im just saying you dont even have a bucket yet I assume since your asking how much room it has...might want to start buying and putting together your stuff before you worry about adding little things that no one else will see is all. Its a good and cool idea but theres alot of more important things you should worry about at this stage.
May 6, 2010, 1:05 AM - Re: Helmet HUD
Well, I don't plan on building anything for quite some time. Not until I'v graduated from college at least. So until then I'm just coming up with ideas and drawing up sketches.
May 7, 2010, 12:01 AM - Re: Helmet HUD
Here is a rough sketch of the ultimate goal.
May 8, 2010, 10:43 PM - Re: Helmet HUD
Could be expensive but, why not put in a OLCD when the finally come out?
Sound good but.
May 9, 2010, 12:26 AM - Re: Helmet HUD
There is seriously like 1 to 2 inches. Only thing I can think of putting in there is one of those wearable TV sunglasses things. The guts I mean. I wouldn't want to put that on both eyes, unless you have a camera feeding images through to the screens. When you get a bucket, and try wearing it for a few hours you'll understand why everyone is asking "why?" lol. I honestly thought of doing the same thing way back when, before I had anything, but when you play with a Helmet up close, you'll understand the ... limitations, lol.
May 9, 2010, 1:52 AM - Re: Helmet HUD
In my bucket? Exactly the distance to the tip of my nose. And before anyone says it, that's not much of a distance at all
May 10, 2010, 8:18 AM - Re: Helmet HUD
same in my bucket. actually less, mine kinda squishes my nose a bit ('tis also a non-standard helmet, refer to my build thread on this board for pix).
I helped at SDCC '08
May 10, 2010, 10:46 AM - Re: Helmet HUD
I've actually had something like your working on installed in my bucket at one time. I modified a set of EZview glasses and added a night vision camera, then installed it directly behind the visor so my eyes fit against it. While it worked, the viewing area was just to small and didn't feel safe.
The problem is resolution, and finding the right type of screens to make it work. It's nothing you can take out of a cell phone, these things have to be special ordered which is going to cost you around $1k easily. The best way to create a HUD is the same way it's done on jets, have the imaged projected onto the visor from below. Unfortunately the cost to do that would mean you need to win the lottery.
May 10, 2010, 2:41 PM - Re: Helmet HUD
Why would you need a forward cam? Anyway, You could take out the guts of a computer camera (kind you stick on top) then take a small screen from say a.... cell phone (just enough to be able to use input and show the image, and you're done.
May 10, 2010, 4:02 PM - Re: Helmet HUD
I've thought about putting a tiny digital clock on the inside of my visor, about the size of a quarter... don't know where to look for such a thing though...
May 10, 2010, 4:09 PM - Re: Helmet HUD
For the clock maybe you could put something in the Range Finder. Wouldn't be crowding the helmet interior. Not sure why you would want a clock though, but it sounds cool.
May 10, 2010, 4:15 PM - Re: Helmet HUD
I was also thinking about putting a juice bar up in there...
I don't know- just like to know what time it is I guess.
Jun 14, 2010, 3:11 AM - Re: Helmet HUD
Well apart from the practically I think if you wanted to create a "Demo"bucket or such for people to look at,it might be cool to have the working HUD inside,though I agree that unless you have one of the larger helmets there isn't alot of room.Still this idea is cool and it's got me interested!Where there's a will there is a way!