New Fett ESB helmet - CG work in progress pics

  1. #1

    New Fett ESB helmet - CG work in progress pics

    I've restarted my CG Fett helmet. Here's a few renders with textures that are temporary only. This is hard work trying to get things just right - but fun.


    10-14-10-007-jpg10-14-10-005-jpg10-14-10-001-jpg10-14-10-002-jpg10-14-10-004-jpg10-14-10-003-jpg
    10-14-10-006-jpg

  2. #2
    SEEKER's Avatar
    Member Since
    Feb 2002
    From
    Chicago, IL
    Posts
    4,362

    Re: New Fett ESB helmet - CG work in progress pics

    Nice! very cool looking.

  3. #3
    Community Founder Art Andrews's Avatar
    Member Since
    Feb 2002
    From
    Las Vegas, NV
    Posts
    8,182

    Re: New Fett ESB helmet - CG work in progress pics

    Sweet!

  4. #4
    cjack350's Avatar
    Member Since
    Jul 2010
    From
    Home Sweet Home, NJ
    Posts
    118

    Re: New Fett ESB helmet - CG work in progress pics

    What software are you using? Are you modeling all the geometry or using textures?

  5. #5

    Re: New Fett ESB helmet - CG work in progress pics

    these texture maps you are deriving from exhibit photos unfortunately have baked-in flash photo lighting. You might consider a source with more diffuse lighting.

  6. #6

    Re: New Fett ESB helmet - CG work in progress pics

    Nice work so far. Do you have any shots with wireframe or with no textures? What program are you using btw?

  7. #7

    Re: New Fett ESB helmet - CG work in progress pics

    Thanks guys.. this is done using pure geometry. No displacement texturing at all. I use Lightwave 9 by the way. Here's a few more images showing the right side of the face in place. There's a lot of work required on that side yet, so don't be too harsh!

    As far as the textures go they are only there to give the "feel" of the helmet and nothing more. The final textures will be hand painted and multi-layered for specularity channels and the such.

    Here's a few shots...





  8. #8
    superjedi's Avatar
    Member Since
    Jul 2003
    From
    Newport News, VA
    Posts
    4,256

    Re: New Fett ESB helmet - CG work in progress pics

    Fascinating process. So is this incorporating actual photographic images and laying them onto a 3-dimensional computer model?

  9. #9

    Re: New Fett ESB helmet - CG work in progress pics

    Yup, you got it. New shot:
    Last edited by CSK225; Oct 26, 2010 at 4:49 AM.

  10. #10
    Ponte's Avatar
    Member Since
    Nov 2006
    From
    Chantilly, VA
    Posts
    241

    Re: New Fett ESB helmet - CG work in progress pics

    CSK, I don't know if this is even possible, but I think it would be a dream come true if you could make a "skin" for the Boba Fett model in The Force Unleashed II game. Judging by the promo pics and trailer footage, the skin used is VERY rudimentary, and not very accurate. I think it would be outstanding to use your work in the game.

  11. #11
    superjedi's Avatar
    Member Since
    Jul 2003
    From
    Newport News, VA
    Posts
    4,256

    Re: New Fett ESB helmet - CG work in progress pics

    Man, I wish I had some decent computer graphics skills. . . that's just freaky how it's coming out. Half the time I can't even spell correctly on a komputer.
    I have a question with regard to using this process as a paint guide: once it's completed and if it's high enough resolution, could the render be "unfolded?" Kind of like one of those pepakura files?
    If it could, this could be a way to get really accurate painting templates.

  12. #12

    Re: New Fett ESB helmet - CG work in progress pics

    Ponte said: View Post
    CSK, I don't know if this is even possible, but I think it would be a dream come true if you could make a "skin" for the Boba Fett model in The Force Unleashed II game. Judging by the promo pics and trailer footage, the skin used is VERY rudimentary, and not very accurate. I think it would be outstanding to use your work in the game.
    How do you mean? A texture wrap? I could probably do something like that but I'd have to wait until the game is released. I'd have to have the original to map against I think. No offense to the modeler's on that, but I think the model looked a bit crummy. I don't know why, but those game models always come off a bit cartoony. They need my model and a new texture!
    Last edited by CSK225; Oct 20, 2010 at 10:34 PM.

  13. #13

    Re: New Fett ESB helmet - CG work in progress pics

    Wow, my "curse" word was edited. Sorry... it was very mild... not even a curse. :-)

  14. #14

    Re: New Fett ESB helmet - CG work in progress pics

    superjedi said: View Post
    I have a question with regard to using this process as a paint guide: once it's completed and if it's high enough resolution, could the render be "unfolded?" Kind of like one of those pepakura files?
    If it could, this could be a way to get really accurate painting templates.
    This is most likely possible... I'm not exactly sure how I'd go about it though.

    Here's a short, crummy animation showing the RF moving down. Yes, it will have lights later.

    I don't know what happened to the video... it looks really bad.



  15. #15
    cjack350's Avatar
    Member Since
    Jul 2010
    From
    Home Sweet Home, NJ
    Posts
    118

    Re: New Fett ESB helmet - CG work in progress pics

    superjedi said: View Post
    Man, I wish I had some decent computer graphics skills. . . that's just freaky how it's coming out. Half the time I can't even spell correctly on a komputer.
    I have a question with regard to using this process as a paint guide: once it's completed and if it's high enough resolution, could the render be "unfolded?" Kind of like one of those pepakura files?
    If it could, this could be a way to get really accurate painting templates.
    Unless things have drastically changed in the 3d world since I was into it, the textures are all mapped onto 3d surfaces via UV's. The texture maps themselves are all 2d squares that could be printed out. How useful they would be to someone working in real space may be limited, but who knows?

  16. #16

    Re: New Fett ESB helmet - CG work in progress pics

    Here's a couple new shots. I was experimenting with background HDR radiosity.




  17. #17
    JimmyC's Avatar
    Member Since
    Oct 2010
    From
    Dayton, Ohio
    Posts
    238

    Re: New Fett ESB helmet - CG work in progress pics

    that is so cool!

  18. #18

    Re: New Fett ESB helmet - CG work in progress pics

    Comparison shot with the ESB hero: - more work required.


  19. #19

    Re: New Fett ESB helmet - CG work in progress pics

    impressive

Similar Threads

  1. ESB Work in progress
    By tonyrb in forum Boba Fett Helmet
    Replies: 23
    Last Post: Apr 10, 2009, 5:22 PM
  2. My ESB wookiee braids (work in progress)
    By DannyBoy7783 in forum Boba Fett Costume
    Replies: 2
    Last Post: Mar 7, 2009, 7:03 PM
  3. My Last Fett Helmet painting progress pics
    By motorfish in forum Boba Fett Helmet
    Replies: 9
    Last Post: Oct 23, 2006, 11:37 AM
  4. ESB Mystery Helmet - Progress Pics
    By HeadlessHunter in forum Boba Fett Helmet
    Replies: 9
    Last Post: Jul 29, 2005, 1:12 AM
  5. My Little Fett\'s JP - Work in Progress
    By T-Bone in forum Boba Fett Costume
    Replies: 6
    Last Post: Aug 26, 2004, 9:20 PM
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •