Well so far I have learned about polygon and nurb modeling, texturing using hypershade, hierarchies and dependencies, polygonal texturing and creating a skeleton for the characters. I'm starting on skinning, blend shapes, inverse kinematics, rigging and animation next. So far it is a lot of fun!!!!!!I love animation and 3D modeling; it has been my dream to do this and now I have the opertunity with my acceptence into the School of Communication Arts! (FYI I havent started school yet) We are moving in case I have to sacrafice my job for school, thats how bad I want this! If I could just get a game studio to pay me $35K a year for an intership life would be great! lol



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El1te
oh man. I mainly use Maya for all 3d work. Havnt really touched anything else though ive head 3ds max is great.
