Hey guys! I'm an animator, and decided to make my dream build digitally instead of practically. It's an ESB, with a goal of combining screen accuracy with optimization (20,000 polys, 10 sec/f render currently). I personally modeled and painted everything using Maya, Mudbox, and Photoshop. Rendered in Arnold. Thanks to the members who provide photos, templates, research, etc that aided my process.
Still have several things to create... and the goal is to rig/animate him when finished. Comments/critique are welcomed! I want this sucker looking screen-ready!
most recent progress